**First Use of Yacht Manager **
Start using Yacht Manager by using the Example log, which is installed already and initially the program will default to, and going through the various screens to see what each log does and how it works.  Once you are familiar with Yacht Manager, create you own log. 
**Creating Your Own Log **
Once you are ready to create your own log, click the "New" speed button or select "File.. New" from the main menu.  You will be asked if you would like

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to keep the current lookup tables.  The lookup table allow for quick data entry in many of the logs.  Keeping the current lookup tables is a good idea for now. 

NOTE: When you create your new log, I reccomend taking the option to keep the lookup tables from the example log.  This will give you a good base from which to work.  You can always go to the preferences page and edit them for your own use.

Next you will be asked if you would like to enter a starting hour value to the Generator or Water Maker logs.  If you have this equipment, they probably already have some hours on them.  Enter these values here.  Now, the program will then create a new blank log for your use. Watch the video on creating a new log on YouTube.

**Getting the Most Out of Yacht Manager**
Now, to get the most out of Yacht Manager you should first use the Setup screens, reached by clicking the "Setup" speed button or by selecting "Options.. Setup" in the main menu.  There are five screens that you should enter initial data for depending on whether you have these items on your vessel:

1. Primary Owner Information.  This is information about YOU the owner of the vessel.

2. Engines.  Reached by clicking the "Engine" speed button.  Enter basic information about the engine or engines in your vessel.  Of particular importance are "Starting Hours", "Current Hours", and "Approx. Fuel Use".  These are used for fuel consumption calculations on the Trip Log and reminders with the Maintenance Log.

3. Generators & Water Makers.  Reached by clicking the "Gen-WM" speed button.  Enter the basic information about your generators and/or water maker if you have these.  Of particular importance are the "Approx. Fuel Use" for the generators and  "Gal/Hr" output for the water maker.  These are used for fuel calculations and water maker output calculations in the Generator Log and Watermaker Log.

4. Vessel. Reached by clicking the "Vessel" speed button.  Enter the basic information about your vessel.  This is information you want to keep track of for latter use. Of particular importance here are the ".. Working Tank(s)" entries as these are used in fuel usage calculations.

5. Dingies and Toys. Reached by clicking the "Dinks-Toys" speed button.  Enter the basic information about your dingy or tender and any toys, such as jet skis, kayaks, etc.

The Lookup Tables/Preferences part of the setup screens is used to edit the various lookup tables used throughout the program and to set your preferences as to how you use the program. 

Use the Preferences to tailor the program for your own use. For instance, some people will have no use for the Crew Log or the Battery Log.  Or you may not have a generator or a water maker.  If that is the case for you uncheck those boxes or any others to turn those functions off in the program.

Once you have the basic information in the setup screens entered (by clicking the Save button on the navigation bar), you can start using the program effectively and get more out of it.

In the main program, you can right click on any field, while that field is active, and a "What's This?" pop-up menu will be shown.  If you select "What's This?" you will be taken to the appropriate place in the help file.  Also you can hover the mouse over any active field and a short help message will be displayed.

Some fields are not "active" unless the underlying database is in "edit" mode.  To put the current log's database in edit mode, click the "Edit" button on the Navigation Bar.